- Game Format
1.1. Player Eligibility
All players participating in PlayerUnknown's Battlegrounds (henceforth PUBG) competitions must use their own PUBG game ID. Players are not allowed to share or use another person’s PUBG account. Your account is for your use and your use alone. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in cups & ladders by Good Game Global, you must meet the following requirements:
You must be 16 years old or older. You must have an active PUBG account on Steam.
If you do not meet these requirements, you will be deemed ineligible. Sign-ups will be closed for all matches 10 minutes before they start. If your team has not signed up before this time you will be unable to participate.
1.2. Player Registration
DUO Captain needs to to register through our partner platform UVI Play Premium, after which they will receive the option to sign-in their DUO name, in-game player names, steam ID’s, emails and discord ID’s. UVI Play Premium membership costs €30 per duo registration. UVI Play Premium offers access to premium tournaments. Registrations end on 7th of December 2019.
Pricing includes full board, accommodation, tournament participation & organized travel from Zagreb to St. Martin and back. All other expenses (e.g. flight expenses) are to be paid by participants on their own.
1.3. Roster
Team rosters must consist of at least the minimum amount of players required to participate in a match. Teams are only allowed to play with players on their roster with a registered game account. Playing with different players and/or illegal ringers will result in punishment. The team must play with their registered roster of 2 players for the duration of qualifiers and finals. A player is only allowed to compete for one team in this tournament.
1.4. Game version
All players must install the newest version of the game in order to participate in Good Game Global cups. Updates must be installed before the cup starts, so delays will be at a minimum.
1.5. Technical issues
All players are responsible for their own technical issues both hardware and network. Matches won’t be restarted just because of someone’s disconnect and/or their game crashes.
If a player disconnects you are allowed to reconnect.
In a case where problems are affecting a huge amount of the players in the game, by the game or by Steam it will be decided by the admin/admin team on how to handle it.
1.5.1. Game server restarts
These are the guidelines regarding a game server restart while the game is in the starting process:
- More than 10% of the players in the lobby not making it into the game.
- If all players are marked as “#unknown”
- Two full teams or more of two players in the lobby not making it into the game.
- If the game is being broadcasted and the caster or observer in the lobby does not make it into the game.
- If the lobby host doesn’t make it into the game.
All the reasons above can be overruled by the lobby host if he sees fit for the situation in question. If a game server crashes mid game the decision will be made by lobby host on a case-by-case basis if the game should be replayed or not.
1.5.2. Replay and match materials
All players must have the replay function enabled in-game when you compete in this tournament. All replays and screenshots from the matches need to be saved for 14 days from the date the tournament ended. The admin team has the right to request the replay or screenshot at any time within these 14 days.
How to find your replays: press “Windows Key + R” and type “%localappdata%\TslGame\Saved\Demos”.
1.5.3. In-game rules
Under no circumstances will the game be paused during an ongoing round.
If a player disconnects while a game is being played and can’t reconnect he needs to sit out that game.
1.5.4. Cheats and bug abuse
1.5.4.1. Cheats
All cheats are completely forbidden to use under any circumstance while playing at this tournament. Using any cheats will result in bans and disqualifications. Some examples of these cheats are:
- ESP
- Radar hacks
- Wallhacks
- Speedhacks
- Aimhacks
- Hitbox manipulation
- Teleportation
- The usage of bug to gain an advantage versus your opponents
- Game file editing to remove grass or other aspects from the game
- All 3rd party software or tools that are not allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating and is not allowed. Examples of software that are not allowed is ReShade, SweetFX and VibranceGUI.
If a team uses a player that has an active ban by PUBG the team will be disqualified from the tournament.
1.5.5. Rule Violations
Rule violation
|
Punishment
|
|
|
No personal replay
|
Disqualification
|
|
|
Using a player, not in the roster
|
Disqualification
|
|
|
|
|
Inappropriate/disruptive behavior
|
Disqualification |
|
|
Cheating
|
Disqualification |
|
|
Knowingly playing with a cheater
|
Disqualification |
|
|
Playing with the wrong game account
|
No points from the games the player has been playing in |
|
|
Knowingly playing with someone who is account sharing
|
Disqualification |
|
|
Usage of a glitch/bug
|
Disqualification |
|
|
1.6. Time punctuality
It is very important to follow the timeline for each game during the event. All information for each game is subject to change so it’s every player’s responsibility to update himself on Good Game Global Discord server before the tournament/round/match or game starts regarding any changes.
If a team is missing from the lobby when it is time to start the game it will be started without them if the lobby host does not say otherwise.
All matches will be played back to back so the teams have to join the new game lobby as soon as possible.
It is the responsibility of each team captain to read discord for important messages regarding the lobby they are assigned to at all times, especially in the early part of each new game if a server restart needs to be done.
- PUBG Duo Adria Championship Rules
2.1. PUBG Tournament Format
2.1.1. Custom Match Settings
Every Match will use Esports Mode with the following Match Settings. All settings shall remain default unless explicitly stated below. Good Game Global Administration may make temporary adjustments to Custom Match Settings in order to help mitigate the impact of any in-game bug.
2.2. Map Pick
All games are to be played on either the Erangel or Miramar map with a weather setting of “Sunny”. Teams do not pick or ban maps or weather types.
2.2.1. Basic
2.2.1.1. Game Settings
- Server Mode: Esport Mode.
- Server Region: Europe
- Map: Erangel Remastered or Miramar
- Perspective: First person only (FPP)
- Players: 64
- Team Members: 2
2.3. ERANGEL REMASTERED
2.3.1. Circle settings
Circle Number
|
Delay
|
Wait
|
Move
|
DPS
|
Shrink
|
Spread
|
Land Ratio
|
1
|
90
|
180
|
270
|
0,6
|
0,4
|
0,5
|
0
|
2
|
0
|
90
|
120
|
0,8
|
0,55
|
0,56
|
0
|
3
|
0
|
60
|
120
|
1
|
0,6
|
0,56
|
0
|
4
|
0
|
60
|
150
|
3
|
0,6
|
0,56
|
1
|
5
|
0
|
50
|
120
|
5
|
0,65
|
0,56
|
0
|
6
|
0
|
50
|
120
|
8
|
0,65
|
0,56
|
0
|
7
|
0
|
50
|
90
|
10
|
0,65
|
0,56
|
0
|
8
|
0
|
50
|
60
|
14
|
0,7
|
0,56
|
1
|
9
|
0
|
10
|
160
|
18
|
0,001
|
10
|
0
|
2.3.2. Spawn Settings
2.3.2.1. Loot Settings
- Loot Settings: Adjustable Ratio & Adjustable Total Number: 1.8x
2.3.2.2. Ammunitions
- Ammunition: 1x
- Ammo Bolt: 0x
- Ammo Flare: 0x
2.3.2.3. Weapons
- Sniper rifles: 1.5x
- DMR’s: 2x
- Assault Rifles: 1.4x
- Hunting Rifles: 0x
- LMG’s: 0.4x
- SMG’s: 1.8x
- Shotguns: 0.9x
- Handguns: 0.4x
- Throwables: 1.3x
- Stun Grenade: 1.2x
- Frag Grenade: 0.7x
- Molotov Cocktail: 1.1x
- Smoke Grenade: 1x
- Melee Weapons: 1.7x
- Crossbow: 0x
- Flare Gun: 0x
2.3.2.4. Attachments
- Magazine Attachments: 0.5x
- Muzzle Attachments: 0.7x
- Foregrip Attachments: 1.2x
- Stock Attachments: 1.5x
- Stock Quiver: 0x
2.3.2.5. Consumables
- Boost items: 0.9x
- Gas Can: 0.3x
2.3.2.6. Equipment
- Backpack: 0.6x
- Helmet: 0.8x
- Helmet (Lv.3) can only be found in care packages.
- Armor: 0.8x
2.3.2.7. Clothing
Clothing: 0x
2.3.2.8. Vehicles
2.4. MIRAMAR
2.4.1. Circle settings
Circle Number
|
Delay
|
Wait
|
Move
|
DPS
|
Shrink
|
Spread
|
Land Ratio
|
1
|
90
|
180
|
270
|
0,6
|
0,4
|
0,5
|
0
|
2
|
0
|
90
|
120
|
0,8
|
0,55
|
0,56
|
0
|
3
|
0
|
60
|
120
|
1
|
0,6
|
0,56
|
0
|
4
|
0
|
60
|
150
|
3
|
0,6
|
0,56
|
1
|
5
|
0
|
50
|
120
|
5
|
0,65
|
0,56
|
0
|
6
|
0
|
50
|
120
|
8
|
0,65
|
0,56
|
0
|
7
|
0
|
50
|
90
|
10
|
0,65
|
0,56
|
0
|
8
|
0
|
50
|
60
|
14
|
0,7
|
0,56
|
1
|
9
|
0
|
10
|
160
|
18
|
0,001
|
10
|
0
|
2.4.2. Spawn Settings
2.4.2.1. Loot Settings
- Loot Settings: Adjustable Ratio & Adjustable Total Number: 1.9x
2.4.2.2. Ammunitions
- Ammunition: 1.1x
- Ammo Bolt: 0x
- Ammo Flare: 0x
2.4.2.3. Weapons
- Sniper rifles: 2.24x
- DMR’s: 2.56x
- AKM: 0.96x
- M416: 1.03x
- M16A4: 0.96x
- Beryl M762: 1.03x
- SCAR-L: 1.03x
- Hunting Rifles: 0.61x
- LMG’s: 0.8x
- SMG’s: 0.8x
- Tommy Gun: 0.92x
- UMP45: 0.91x
- UZI: 0.85x
- Vector: 0.95x
- Shotguns: 0.9x
- Handguns: 0.42x
- Throwables: 1.01x
- Stun Grenade: 1.2x
- Frag Grenade: 0.53x
- Molotov Cocktail: 1.25x
- Smoke Grenade: 0.97x
- Crowbar: 0.97x
- Machete: 0.98x
- Pan: 1.01x
- Sickle: 0.96x
- Crossbow: 0x
- Flare Gun: 0x
2.4.2.4. Attachments
- Sight Attachments: 0.94x
- Red Dot Sight: 0.94x
- Holographic Sight: 0.96x
- 2x Scope: 1.01x
- 3x Scope: 0.95x
- 6x Scope: 0.96x
- 8x Scope: 1.09x
- Canted Sight: 0.7x
- Magazine Attachments: 1.13x
- SR Magazine: 1.02x
- AR Magazine: 1.01x
- SMG, Handguns Magazine: 0.98x
- Muzzle Attachments: 0.6x
- SR Muzzle: 1.03x
- AR Muzzle: 1.01x
- SG Muzzle: 0.95x
- SMG, Handguns Muzzle: 0.95x
- Foregrip Attachments: 1.16x
- Stock Attachments: 1.03x
- Stock Quiver: 0x
- Tactical Stock (SMG, AR): 0.99x
- Bullet Loops (SG, Win94, Kar98K) : 1.03x
- Cheek Pad (DMR, SR): 1.06x
2.4.2.5. Consumables
- Heal Items: 1x
- Bandage: 0.96x
- Med Kit: 1.02
- Boost Items: 1x
- Energy Drink: 0.97x
- Painkiller: 1.01x
- Adrenaline: 1.08x
- Gas Can: 0.3x
2.4.2.6. Equipment
- Backpack: 0.87x
- Backpack (Lv. 1): 0.96x
- Backpack (Lv. 2): 1.04x
- Backpack (Lv. 3): 1.08x
- Helmet: 0.75x
- Helmet (Lv. 1): 0.98x
- Helmet (Lv. 2): 1.09x
- Helmet (Lv.3) can only be found in care packages.
- Armor: 0.75x
- Armor (Lv. 1): 0.9x
- Armor (Lv. 3): 1.04x
2.4.2.7. Clothing
Clothing: 0x
2.4.2.8. Vehicles
2.5. Ranking points
A Team’s Total Points is the sum of all Match Points accumulated during a set period of time. Each kill is worth 1 point. Placement Points are awarded to Teams based on their finishing position at the end of each Match. Teams will accumulate Placement Points based on the following table:
Placement
|
Points
|
#1
|
10
|
#2
|
6
|
#3
|
5
|
#4
|
5
|
#5
|
4
|
#6
|
4
|
#7
|
3
|
#8
|
3
|
#9
|
2
|
#10
|
2
|
#11
|
1
|
#12
|
1
|
#13
|
0
|
KILLS = 1 POINT EACH
|
- Communication & Support
3.1. Admins
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained. Tournament organisers hold the right to change the rules if seen fit to bring a better experience to all players.
3.2. Casting and Streaming
Casting a match is only permitted with an Good Game Global admin agreement. Personal streaming by players is always allowed with a required delay of 10 minutes. The main broadcast will have a delay of 10 minutes.
Official info communication channel towards players is done through email.
Official communication channel is Good Game Global Discord server.
Official Croatian live stream will be done through RTL Play streaming platform.
Official english live stream will be done through Good Game Global Youtube, Good Game Global Twitch and restreamed through PUBGEU Official Twitch Channel.